IRON NEST OPERATOR FIELD MANUAL
Guides built around the questions Operators actually search.
Guide
2 topicsIRON NEST Beginner Guide: Your First Firing Workflow
The basic loop is: read the teleprinter order, record the useful data, measure the tactical map, enter the measurements into the ballistic calculator, select ammunition and powder charges, set elevation and rotation, then fire and verify the result.
Open guide →iron nest turret rotationIRON NEST Turret Controls: Rotation, Elevation & Firing
IRON NEST turret rotation is manual and takes time. Use your target bearing to rotate the heavy turret toward the firing direction, set the calculated gun elevation, confirm the correct shell and propellant charges are loaded, then complete the firing sequence. Do not rely on guessed key bindings because controls can change by build or player settings.
Open guide →Troubleshooting
1 topicFiring
6 topicsIRON NEST Counter Battery Guide: Timer and Priorities
Do as much map work as possible before firing, queue your first shots, refresh reconnaissance when new artillery appears, and prioritize anything that affects the counter-battery timer. Movement and Emergency Move have different effects, so read the requisition card before committing.
Open guide →iron nest correctionsIRON NEST Corrections Guide: Fixing Missed Shots
Treat a miss as a data problem first. Confirm target position, range and bearing, verify that the loaded powder count matches the calculator input, then use fresh impact or reconnaissance information before changing the next firing solution.
Open guide →iron nest calculatorIRON NEST Firing Calculator
Use the site's existing firing calculator tool. It is intentionally separate from the guide pages so one canonical URL owns the calculator keyword and avoids duplicate search intent.
Open guide →iron nest how to calculate elevationIRON NEST Firing Solution: How to Calculate Elevation
To calculate elevation in IRON NEST, verify the target range, choose the powder-charge count you intend to use, enter the required firing data into the in-game ballistic calculator, then set the gun to the resulting elevation. If the charge count changes, calculate the elevation again before firing.
Open guide →iron nest powder chargesIRON NEST Powder Charges Guide: Count, Elevation & Supply
Use the powder-charge count required by the firing solution you are actually using. There is no single charge count that is correct for every target: range, charge count, and elevation belong to the same ballistic setup. If you change the charge count, recalculate elevation before firing.
Open guide →iron nest firing tableIRON NEST Firing Table Guide: Range, Charges and Elevation
A useful IRON NEST firing table links a tested range to the exact powder-charge count and elevation used in the current game build. This guide does not invent a numeric table: use verified in-game values or the site's firing calculator, and re-check any saved card after a major balance or ballistics update.
Open guide →Targeting
4 topicsIRON NEST Triangulation Guide: Find Targets on the Map
Place each spotter at its reported map coordinate. Draw a line from each spotter at the reported bearing; where the lines intersect is the target. If a report gives distance instead, draw a range circle with the compass and use its intersection with the other measurement.
Open guide →iron nest bearing to targetIRON NEST Bearing to Target: Spotter Map Line Method
To get the bearing to a target from a spotter report, start at the spotter's known map position, not at the IRON NEST. Draw the reported bearing from that origin, then combine the line with another bearing, distance circle, or reconnaissance fix to locate the target.
Open guide →iron nest scout plane bearingIRON NEST Scout Plane Bearing: Recon Flight Direction
The community-tested explanation is that the selected grid is where the reconnaissance run starts taking photos and the bearing controls the direction of flight. A bearing of 0 points north, 90 east, 180 south, and 270 west.
Open guide →iron nest spotter guideIRON NEST Spotter Guide: Bearings, Reports & Targets
Treat every spotter report as data tied to a specific origin. Mark the spotter at the reported map position, keep that marker for later reports, draw any bearing from the spotter rather than from the IRON NEST, and combine the line with another bearing, range circle, or fresh reconnaissance before calling the target fixed.
Open guide →Missions
3 topicsIRON NEST Mission 2 Guide: Spotters and Triangulation
Mission 2's key lesson is triangulation: the coordinates identify the spotters, not the targets. Place the spotters on the tactical map, draw their reported bearings, and fire at the intersection after checking the target location.
Open guide →iron nest how many missionsHow Many Missions Are in IRON NEST? Confirmed Length
The developer FAQ estimates roughly 8–12 hours to complete every campaign mission once without replays, plus highly replayable Challenge Missions. The checked official sources do not give an exact numbered campaign-mission count.
Open guide →iron nest find infantry unitsIRON NEST Find Infantry Units: Recon and Map Workflow
Do not use a fixed coordinate list unless the mission explicitly gives one. Start from current reports, search the relevant grid with reconnaissance, update map markers from fresh photos, and use additional observation reports when the target is not uniquely identified.
Open guide →Map
3 topicsIRON NEST Marking Tools: Pencils, Bearings and Compass
Community-tested Mission 2 guidance shows that yellow or red map pencils display bearing while you draw a line, and the compass is used for distance/range circles. Use those tools from the correct map origin instead of searching for a separate physical protractor.
Open guide →iron nest world mapIRON NEST World Map Guide: Tactical Map and Target Marking
Players searching for the IRON NEST world map are usually looking for the tactical map used to turn reports into firing data. Mark known positions first, draw bearings from the correct origin, use range circles when distance is given, and keep useful spotter markers instead of repeatedly rebuilding them.
Open guide →iron nest position reportIRON NEST Position Report: Find Your Current Nest Position
After the IRON NEST moves, treat every range or bearing measured from the old Nest position as stale. Re-establish the current Nest reference from the latest position or reconnaissance information available in the mission, mark that position on the tactical map, then rebuild measurements that depend on your own origin before firing again.
Open guide →Ammunition
1 topicRequisition
2 topicsIRON NEST Requisition Console Guide: Supplies and Moves
The Requisition Console is the between-assignment and battlefield resource system used to request ammunition, abilities, reconnaissance support, powder charges, and movement options. Tactical Move and Emergency Move are separate cards with different effects.
Open guide →iron nest repositionIRON NEST Reposition Guide: Move the Nest Safely
IRON NEST repositioning is requested through the Requisition Console rather than by manually driving the platform. Developer guidance distinguishes tactical and emergency movement options. After moving, treat the new Nest position as a fresh map reference and re-check any firing data that depended on the old position.
Open guide →Demo
2 topicsIRON NEST Demo: Availability and What to Expect
The official Steam store currently lists an IRON NEST demo as available. The developer FAQ says the public demo was intended to remain permanently available on Steam after its Steam Next Fest release.
Open guide →iron nest import demo saveIRON NEST Import Demo Save: Current Transfer Status
No official source in our checked source set documents a supported demo-to-full-game save import procedure. Do not rely on guessed file-copy steps; keep your demo save data until the developers publish explicit transfer guidance.
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